[Blocker] fix: v2.4 — Fix lag + fix tembus tembok
Published on March 27, 2026
## GitHub Update
**Repository:** [MKWcorp/carrstret](https://github.com/MKWcorp/carrstret)
**Author:** Carrstret Dev
**Date:** 3/27/2026, 3:52:12 PM
**Commit:** [`ae98491`](https://github.com/MKWcorp/carrstret/commit/ae98491f16c87654f6ab1ce7d6a0b30c3a62bac2)
### Commit Message
fix: v2.4 — Fix lag + fix tembus tembok
FIX LAG:
- ProTrack: dari ~120+ mesh → ~30 mesh total
- RigidBody: dari banyak → hanya 1 ground + 8 wall collider
- Gedung: dari 29 → 8 besar (dekoratif, NO RigidBody)
- PointLight: dari 20+ → hanya 3
- Road: 1 ExtrudeGeometry shape (bukan 9 box terpisah)
- PostProcessing: multisampling 4→0, hapus ChromaticAberration
- Bloom kernel LARGE→MEDIUM
FIX TEMBUS TEMBOK:
- kinematicPosition tidak punya collision response otomatis
- Implementasi manual AABB wall collision di ArcadeCar
- Outer walls: ±51 (X dan Z)
- Inner walls: ±37 (X dan Z, hanya di straight bukan corner)
- Saat hit: posisi di-clamp, velocity di-dampen (×0.3)
- Corner area (|x|>37 && |z|>37): inner wall tidak aktif
sehingga mobil bisa belok bebas di corner
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_This story was imported from historical commits._